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API > API/Plugins > API/Plugins/FloatingProperties
| Name | FFloatingPropertiesClassProperty |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/FloatingProperties/Source/FloatingProperties/Public/FloatingPropertiesSettings.h |
| Include Path | #include "FloatingPropertiesSettings.h" |
Syntax
USTRUCT (BlueprintType )
struct FFloatingPropertiesClassProperty
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Class | TSoftClassPtr< UObject > | FloatingPropertiesSettings.h |
|
|
| PropertyPath | FString | FloatingPropertiesSettings.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsValid() |
FloatingPropertiesSettings.h | ||
void Reset() |
FloatingPropertiesSettings.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FFloatingPropertiesClassProperty& InOther |
FloatingPropertiesSettings.h |