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API > API/Plugins > API/Plugins/ExampleCharacterFXEditor > API/Plugins/ExampleCharacterFXEditor/UExampleCharacterFXEditorSubsyst-
References
| Module | ExampleCharacterFXEditor |
| Header | /Engine/Plugins/Experimental/CharacterFXEditor/ExampleCharacterFXEditor/Source/ExampleCharacterFXEditor/Public/ExampleCharacterFXEditorSubsystem.h |
| Include | #include "ExampleCharacterFXEditorSubsystem.h" |
| Source | /Engine/Plugins/Experimental/CharacterFXEditor/ExampleCharacterFXEditor/Source/ExampleCharacterFXEditor/Private/ExampleCharacterFXEditorSubsystem.cpp |
virtual bool AreAssetsValidTargets
(
const TArray < FAssetData > & InAssets
) const
Remarks
Checks that all of the assets are valid targets for an editor session. This is preferable over AreObjectsValidTargets when we have FAssetData because it allows us to avoid forcing a load of the underlying UObjects (for instance to avoid triggering a load when right clicking an asset in the content browser).