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API > API/Plugins > API/Plugins/ExampleCharacterFXEditor > API/Plugins/ExampleCharacterFXEditor/UExampleCharacterFXEditorMode
Syntax
UPROPERTY&40;&41;
TArray< TObjectPtr< UDynamicMeshComponent > > DynamicMeshComponents
Remarks
NOTE: Since the Example CharacterFX Editor is not the "default" editor for a particular asset type and we still want to have something to render, we instead store a set of temporary DynamicMeshComponents here. This should not be necessary if your editor is the default for an asset type