Navigation
API > API/Plugins > API/Plugins/EnvironmentQueryEditor
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UEdGraphNode
- UAIGraphNode
- UEnvironmentQueryGraphNode
- UEnvironmentQueryGraphNode_Root
References
| Module | EnvironmentQueryEditor |
| Header | /Engine/Plugins/AI/EnvironmentQueryEditor/Source/EnvironmentQueryEditor/Public/EnvironmentQueryGraphNode_Root.h |
| Include | #include "EnvironmentQueryGraphNode_Root.h" |
Syntax
UCLASS&40;&41;
class UEnvironmentQueryGraphNode_Root : public UEnvironmentQueryGraphNode
Remarks
Copyright Epic Games, Inc. All Rights Reserved.
Variables
Constructors
| Type | Name | Description | |
|---|---|---|---|
UEnvironmentQueryGraphNode_Root
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | LogDebugError
(
const FString& Message |
||
| void | LogDebugMessage
(
const FString& Message |
Overridden from UAIGraphNode
| Type | Name | Description | |
|---|---|---|---|
| bool | HasErrors () |
Check if node has any errors, used for assigning colors on graph |
Overridden from UEdGraphNode
| Type | Name | Description | |
|---|---|---|---|
| void | Allocate default pins for a given node, based only the NodeType, which should already be filled in. | ||
| FText | GetNodeTitle
(
ENodeTitleType::Type TitleType |
Gets the name of this node, shown in title bar |