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API > API/Plugins > API/Plugins/EnvironmentQueryEditor
| Name | UActorFactoryEnvironmentQuery |
| Type | class |
| Header File | /Engine/Plugins/AI/EnvironmentQueryEditor/Source/EnvironmentQueryEditor/Public/ActorFactoryEnvironmentQuery.h |
| Include Path | #include "ActorFactoryEnvironmentQuery.h" |
Syntax
UCLASS (MinimalAPI, Config=Editor, CollapseCategories, HideCategories=Object)
class UActorFactoryEnvironmentQuery : public UActorFactory
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorFactory → UActorFactoryEnvironmentQuery
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UActorFactoryEnvironmentQuery() |
ActorFactoryEnvironmentQuery.h |
Functions
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanCreateActorFrom
(
const FAssetData& AssetData, |
ActorFactoryEnvironmentQuery.h | ||
virtual UObject * GetAssetFromActorInstance
(
AActor* ActorInstance |
ActorFactoryEnvironmentQuery.h | ||
virtual void PostSpawnActor
(
UObject* Asset, |
ActorFactoryEnvironmentQuery.h |