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API > API/Plugins > API/Plugins/EnhancedInput > API/Plugins/EnhancedInput/UserSettings > API/Plugins/EnhancedInput/UserSettings/UEnhancedPlayerMappableKeyProfil-
References
| Module | EnhancedInput |
| Header | /Engine/Plugins/EnhancedInput/Source/EnhancedInput/Public/UserSettings/EnhancedInputUserSettings.h |
| Include | #include "UserSettings/EnhancedInputUserSettings.h" |
| Source | /Engine/Plugins/EnhancedInput/Source/EnhancedInput/Private/UserSettings/EnhancedInputUserSettings.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;"Enhanced Input&124;User Settings",
Meta&61;&40;ReturnDisplayName&61;"Number of mappings"&41;&41;
virtual int32 QueryPlayerMappedKeys
&40;
const FPlayerMappableKeyQueryOptions & Options,
TArray< FKey > & OutKeys
&41; const
Remarks
Populates the OutKeys array with any player mapped FKeys for the given default mapping.
This is what IEnhancedInputSubsystemInterface::RebuildControlMappings calls to determine what keys should actually be applied when building the control mappings.
Returns the number of player mapped keys to the given Default Mapping