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API > API/Plugins > API/Plugins/EnhancedInput > API/Plugins/EnhancedInput/UserSettings > API/Plugins/EnhancedInput/UserSettings/UEnhancedInputUserSettings
References
| Module | EnhancedInput |
| Header | /Engine/Plugins/EnhancedInput/Source/EnhancedInput/Public/UserSettings/EnhancedInputUserSettings.h |
| Include | #include "UserSettings/EnhancedInputUserSettings.h" |
| Source | /Engine/Plugins/EnhancedInput/Source/EnhancedInput/Private/UserSettings/EnhancedInputUserSettings.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;"Enhanced Input&124;User Settings",
Meta&61;&40;AutoCreateRefTerm&61;"FailureReason"&41;&41;
virtual void MapPlayerKey
&40;
const FMapPlayerKeyArgs & InArgs,
FGameplayTagContainer & FailureReason
&41;
Remarks
Sets the player mapped key on the current key profile.