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API > API/Plugins > API/Plugins/EnhancedInput > API/Plugins/EnhancedInput/UserSettings > API/Plugins/EnhancedInput/UserSettings/FMapPlayerKeyArgs
Syntax
UPROPERTY&40;EditAnywhere, BlueprintReadWrite, Category&61;"Enhanced Input&124;User Settings"&41;
FGameplayTag ProfileId
Remarks
The Key Mapping Profile identifier that this mapping should be set on. If this is empty, then the currently equipped profile will be used.