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API > API/Plugins > API/Plugins/EnhancedInput > API/Plugins/EnhancedInput/UPlayerMappableKeySettings
Syntax
UPROPERTY&40;EditAnywhere, BlueprintReadOnly, Category&61;"Settings"&41;
FGameplayTagContainer SupportedKeyProfiles
Remarks
If this key mapping should only be added when a specific key profile is equipped, then set those here.
If this is empty, then the key mapping will not be filtered out based on the current profile.