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API > API/Plugins > API/Plugins/EnhancedInput > API/Plugins/EnhancedInput/UInputTriggerTimedBase
Syntax
UPROPERTY&40;EditAnywhere, Config, BlueprintReadWrite, Category&61;"Trigger Settings"&41;
bool bAffectedByTimeDilation
Remarks
Should global time dilation be applied to the held duration? Default is set to false.
If this is set to true, then the owning Player Controller's actor time dilation will be used when calculating the HeldDuration.