Navigation
API > API/Plugins > API/Plugins/EnhancedInput
UInputTriggerTap Input must be actuated then released within TapReleaseTimeThreshold seconds to trigger.
| Name | UInputTriggerTap |
| Type | class |
| Header File | /Engine/Plugins/EnhancedInput/Source/EnhancedInput/Public/InputTriggers.h |
| Include Path | #include "InputTriggers.h" |
Syntax
UCLASS (NotBlueprintable, MinimalAPI, Meta=(DisplayName="Tap"))
class UInputTriggerTap : public UInputTriggerTimedBase
Inheritance Hierarchy
- UInputTrigger → UInputTriggerTimedBase → UInputTriggerTap
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| TapReleaseTimeThreshold | float | Release within this time-frame to trigger a tap. | InputTriggers.h |
|
Functions
Public
Overridden from UInputTriggerTimedBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ETriggerEventsSupported GetSupportedTriggerEvents() |
InputTriggers.h |
Protected
Overridden from UInputTriggerTimedBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ETriggerState UpdateState_Implementation
(
const UEnhancedPlayerInput* PlayerInput, |
Transitions to Ongoing on actuation. Never triggers. | InputTriggers.h |