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Fires the "Triggered" event upon a repeated taps of a key.
Note: You can use this trigger to easily make a "Double Tap" effect.
| Name | UInputTriggerRepeatedTap |
| Type | class |
| Header File | /Engine/Plugins/EnhancedInput/Source/EnhancedInput/Public/InputTriggers.h |
| Include Path | #include "InputTriggers.h" |
Syntax
UCLASS (NotBlueprintable, MinimalAPI, Meta=(DisplayName="Repeated Tap"))
class UInputTriggerRepeatedTap : public UInputTriggerTimedBase
Inheritance Hierarchy
- UInputTrigger → UInputTriggerTimedBase → UInputTriggerRepeatedTap
Functions
Protected
Overridden from UInputTriggerTimedBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FString GetDebugState() |
InputTriggers.h | ||
virtual ETriggerState UpdateState_Implementation
(
const UEnhancedPlayerInput* PlayerInput, |
Transitions to Ongoing on actuation. Never triggers. | InputTriggers.h |