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UInputTriggerPressed Trigger fires once only when input exceeds the actuation threshold. Holding the input will not cause further triggers.
| Name | UInputTriggerPressed |
| Type | class |
| Header File | /Engine/Plugins/EnhancedInput/Source/EnhancedInput/Public/InputTriggers.h |
| Include Path | #include "InputTriggers.h" |
Syntax
UCLASS (NotBlueprintable, MinimalAPI, Meta=(DisplayName="Pressed"))
class UInputTriggerPressed : public UInputTrigger
Inheritance Hierarchy
- UInputTrigger → UInputTriggerPressed
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ETriggerEventsSupported GetSupportedTriggerEvents() |
InputTriggers.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FString GetDebugState() |
InputTriggers.h | ||
virtual ETriggerState UpdateState_Implementation
(
const UEnhancedPlayerInput* PlayerInput, |
InputTriggers.h |