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API > API/Plugins > API/Plugins/EnhancedInput
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UInputTrigger
- UInputTriggerPressed
References
| Module | EnhancedInput |
| Header | /Engine/Plugins/EnhancedInput/Source/EnhancedInput/Public/InputTriggers.h |
| Include | #include "InputTriggers.h" |
Syntax
UCLASS&40;NotBlueprintable, MinimalAPI, Meta&61;&40;DisplayName&61;"Pressed"&41;&41;
class UInputTriggerPressed : public UInputTrigger
Remarks
UInputTriggerPressed Trigger fires once only when input exceeds the actuation threshold. Holding the input will not cause further triggers.
Overridden from UInputTrigger
| Type | Name | Description | |
|---|---|---|---|
| FString | Provide debug output for use with ShowDebug EnhancedInput. Return an empty string to disable display. | ||
| ETriggerEventsSupported | Determines what kind of trigger events can happen from the behavior of this trigger. | ||
| ETriggerState | UpdateState_Implementation
(
const UEnhancedPlayerInput* PlayerInput, |
Triggers on actuation. |