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UInputTriggerHoldAndRelease Trigger fires when input is released after having been actuated for at least HoldTimeThreshold seconds.
| Name | UInputTriggerHoldAndRelease |
| Type | class |
| Header File | /Engine/Plugins/EnhancedInput/Source/EnhancedInput/Public/InputTriggers.h |
| Include Path | #include "InputTriggers.h" |
Syntax
UCLASS (NotBlueprintable, MinimalAPI, Meta=(DisplayName="Hold And Release"))
class UInputTriggerHoldAndRelease : public UInputTriggerTimedBase
Inheritance Hierarchy
- UInputTrigger → UInputTriggerTimedBase → UInputTriggerHoldAndRelease
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| HoldTimeThreshold | float | How long does the input have to be held to cause trigger? | InputTriggers.h |
|
Functions
Protected
Overridden from UInputTriggerTimedBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ETriggerState UpdateState_Implementation
(
const UEnhancedPlayerInput* PlayerInput, |
Transitions to Ongoing on actuation. Never triggers. | InputTriggers.h |