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UInputTriggerDown Trigger fires when the input exceeds the actuation threshold. Note: When no triggers are bound Down (with an actuation threshold of > 0) is the default behavior.
| Name | UInputTriggerDown |
| Type | class |
| Header File | /Engine/Plugins/EnhancedInput/Source/EnhancedInput/Public/InputTriggers.h |
| Include Path | #include "InputTriggers.h" |
Syntax
UCLASS (NotBlueprintable, MinimalAPI, Meta=(DisplayName="Down"))
class UInputTriggerDown : public UInputTrigger
Inheritance Hierarchy
- UInputTrigger → UInputTriggerDown
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ETriggerEventsSupported GetSupportedTriggerEvents() |
InputTriggers.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ETriggerState UpdateState_Implementation
(
const UEnhancedPlayerInput* PlayerInput, |
InputTriggers.h |