Navigation
API > API/Plugins > API/Plugins/EnhancedInput
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UInputTrigger
- UInputTriggerChordAction
- UInputTriggerChordBlocker
References
| Module | EnhancedInput |
| Header | /Engine/Plugins/EnhancedInput/Source/EnhancedInput/Public/InputTriggers.h |
| Include | #include "InputTriggers.h" |
Syntax
UCLASS&40;NotBlueprintable, Meta&61;&40;DisplayName&61;"Chorded Action", NotInputConfigurable&61;"true"&41;&41;
class UInputTriggerChordAction : public UInputTrigger
Remarks
UInputTriggerChordAction Applies a chord action that must be triggering for this trigger's action to trigger
Variables
| Type | Name | Description | |
|---|---|---|---|
| TObjectPtr< const UInputAction > | ChordAction | The action that must be triggering for this trigger's action to trigger. |
Overridden from UInputTrigger
| Type | Name | Description | |
|---|---|---|---|
| ETriggerType | Implicit, so action cannot fire unless this is firing. | ||
| ETriggerState | UpdateState_Implementation
(
const UEnhancedPlayerInput* PlayerInput, |
Triggers on actuation. |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| EDataValidationResult | IsDataValid
(
FDataValidationContext& Context |
Generic function to validate objects during changelist validations, etc. |