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API > API/Plugins > API/Plugins/EnhancedInput > API/Plugins/EnhancedInput/UInputTrigger
- UInputTrigger::UpdateState_Implementation()
- UInputTriggerTimedBase::UpdateState_Implementation()
- UInputTriggerHold::UpdateState_Implementation()
- UInputTriggerHoldAndRelease::UpdateState_Implementation()
- UInputTriggerTap::UpdateState_Implementation()
- UInputTriggerPulse::UpdateState_Implementation()
- UInputTriggerDown::UpdateState_Implementation()
- UInputTriggerPressed::UpdateState_Implementation()
- UInputTriggerReleased::UpdateState_Implementation()
- UInputTriggerHold::UpdateState_Implementation()
- UInputTriggerHoldAndRelease::UpdateState_Implementation()
- UInputTriggerTap::UpdateState_Implementation()
- UInputTriggerPulse::UpdateState_Implementation()
- UInputTriggerChordAction::UpdateState_Implementation()
- UInputTriggerCombo::UpdateState_Implementation()
References
| Module | EnhancedInput |
| Header | /Engine/Plugins/EnhancedInput/Source/EnhancedInput/Public/InputTriggers.h |
| Include | #include "InputTriggers.h" |
| Source | /Engine/Plugins/EnhancedInput/Source/EnhancedInput/Private/InputTriggers.cpp |
virtual ETriggerState UpdateState_Implementation
&40;
const UEnhancedPlayerInput &42; PlayerInput,
FInputActionValue ModifiedValue,
float DeltaTime
&41;
Remarks
Triggers on actuation.