Navigation
API > API/Plugins > API/Plugins/EnhancedInput
Inheritance Hierarchy
- UObject
- UInputModifier
- UInputModifierDeadZone
References
| Module | EnhancedInput |
| Header | /Engine/Plugins/EnhancedInput/Source/EnhancedInput/Public/InputModifiers.h |
| Include | #include "InputModifiers.h" |
Syntax
UCLASS (NotBlueprintable, MinimalAPI, Meta=(DisplayName="Dead Zone"))
class UInputModifierDeadZone : public UInputModifier
Remarks
Dead Zone Input values within the range LowerThreshold -> UpperThreshold will be remapped from 0 -> 1. Values outside this range will be clamped.
Variables
| Type | Name | Description | |
|---|---|---|---|
| float | LowerThreshold | Threshold below which input is ignored This value should always be lower then the UpperThreshold. | |
| EDeadZoneType | Type | ||
| float | UpperThreshold | Threshold above which input is clamped to 1. |
Functions
| Type | Name | Description | |
|---|---|---|---|
| EDataValidationResult | IsDataValid
(
FDataValidationContext& Context |
||
| void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Overridden from UInputModifier
| Type | Name | Description | |
|---|---|---|---|
| FLinearColor | GetVisualizationColor_Implementation
(
FInputActionValue SampleValue, |
Visualize as black when unmodified. | |
| FInputActionValue | ModifyRaw_Implementation
(
const UEnhancedPlayerInput* PlayerInput, |
ModifyRaw implementation. Override this to alter input values in native code. |