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API > API/Plugins > API/Plugins/EnhancedInput > API/Plugins/EnhancedInput/UInputMappingContext
- UObject::PostLoad()
- UInputMappingContext::PostLoad()
References
Module | EnhancedInput |
Header | /Engine/Plugins/EnhancedInput/Source/EnhancedInput/Public/InputMappingContext.h |
Include | #include "InputMappingContext.h" |
Source | /Engine/Plugins/EnhancedInput/Source/EnhancedInput/Private/InputMappingContext.cpp |
virtual void PostLoad&40;&41;
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.