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API > API/Plugins > API/Plugins/EnhancedInput > API/Plugins/EnhancedInput/UInputAction
Syntax
UPROPERTY&40;EditAnywhere, BlueprintReadOnly, Category&61;Action, AssetRegistrySearchable&41;
EInputActionAccumulationBehavior AccumulationBehavior
Remarks
This defines how the value of this input action will be calcuated in the case that there are multiple key mappings to the same input action.
When TakeHighestAbsoluteValue is selected, then the key mapping with the highest absolutle value will be utilized. (Default) When Cumulative is selected, then each key mapping will be added together to get the key value.
See Also
UEnhancedPlayerInput::ProcessActionMappingEvent
where this property is read from.