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API > API/Plugins > API/Plugins/EnhancedInput > API/Plugins/EnhancedInput/UEnhancedPlayerInput
References
| Module | EnhancedInput |
| Header | /Engine/Plugins/EnhancedInput/Source/EnhancedInput/Public/EnhancedPlayerInput.h |
| Include | #include "EnhancedPlayerInput.h" |
| Source | /Engine/Plugins/EnhancedInput/Source/EnhancedInput/Private/EnhancedPlayerInput.cpp |
void InjectInputForAction
&40;
TObjectPtr< const UInputAction > Action,
FInputActionValue RawValue,
const TArray< UInputModifier &42; > & Modifiers,
const TArray< UInputTrigger &42; > & Triggers
&41;
Remarks
Input simulation via injection. Runs modifiers and triggers delegates as if the input had come through the underlying input system as FKeys. Applies action modifiers and triggers on top.