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API > API/Plugins > API/Plugins/EnhancedInput > API/Plugins/EnhancedInput/UEnhancedPlayerInput
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FGameplayTagContainer & GetCurrentInputMode () |
Returns a const ref to the current input mode. | EnhancedPlayerInput.h | |
FGameplayTagContainer & GetCurrentInputMode () |
Returns a mutable reference to the current input mode | EnhancedPlayerInput.h |
GetCurrentInputMode()
Description
Returns a const ref to the current input mode.
| Name | GetCurrentInputMode |
| Type | function |
| Header File | /Engine/Plugins/EnhancedInput/Source/EnhancedInput/Public/EnhancedPlayerInput.h |
| Include Path | #include "EnhancedPlayerInput.h" |
| Source | /Engine/Plugins/EnhancedInput/Source/EnhancedInput/Private/EnhancedPlayerInput.cpp |
const FGameplayTagContainer & GetCurrentInputMode() const
GetCurrentInputMode()
Description
Returns a mutable reference to the current input mode
This should only be called by the Enhanced Input subsystem interface, and followed up by a call to RequestRebuildControlMappings.
| Name | GetCurrentInputMode |
| Type | function |
| Header File | /Engine/Plugins/EnhancedInput/Source/EnhancedInput/Public/EnhancedPlayerInput.h |
| Include Path | #include "EnhancedPlayerInput.h" |
| Source | /Engine/Plugins/EnhancedInput/Source/EnhancedInput/Private/EnhancedPlayerInput.cpp |
FGameplayTagContainer & GetCurrentInputMode()