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API > API/Plugins > API/Plugins/EnhancedInput > API/Plugins/EnhancedInput/UEnhancedPlayerInput
References
| Module | EnhancedInput |
| Header | /Engine/Plugins/EnhancedInput/Source/EnhancedInput/Public/EnhancedPlayerInput.h |
| Include | #include "EnhancedPlayerInput.h" |
const TMap< TObjectPtr< const UInputMappingContext >, int32 > & GetAppliedInputContexts&40;&41; const
Remarks
Note: Source reference only. Use EnhancedActionMappings for the actual mappings (with properly instanced triggers/modifiers)