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API > API/Plugins > API/Plugins/EnhancedInput > API/Plugins/EnhancedInput/UEnhancedPlayerInput
Description
Note: Source reference only. Use GetEnhancedActionMappings() for the actual mappings (with properly instanced triggers/modifiers)
| Name | GetAppliedInputContextData |
| Type | function |
| Header File | /Engine/Plugins/EnhancedInput/Source/EnhancedInput/Public/EnhancedPlayerInput.h |
| Include Path | #include "EnhancedPlayerInput.h" |
const TMap< TObjectPtr< const UInputMappingContext >, FAppliedInputContextData > & GetAppliedInputContextData() const