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API > API/Plugins > API/Plugins/EnhancedInput > API/Plugins/EnhancedInput/UEnhancedPlayerInput
References
| Module | EnhancedInput |
| Header | /Engine/Plugins/EnhancedInput/Source/EnhancedInput/Public/EnhancedPlayerInput.h |
| Include | #include "EnhancedPlayerInput.h" |
| Source | /Engine/Plugins/EnhancedInput/Source/EnhancedInput/Private/EnhancedPlayerInput.cpp |
virtual void EvaluateKeyMapState
(
const float DeltaTime,
const bool bGamePaused,
OUT TArray< TPair< FKey, FKeyState * > > & KeysWithEvents
)