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API > API/Plugins > API/Plugins/EnhancedInput > API/Plugins/EnhancedInput/UEnhancedPlayerInput
Syntax
FName CurrentlyInUseAnyKeySubstitute
Remarks
If there is a key mapping to EKeys::AnyKey, we will keep track of what key was used when we first found a "Pressed" event. That way we can use the same key when we wait for a "Released" event.