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API > API/Plugins > API/Plugins/EnhancedInput > API/Plugins/EnhancedInput/UEnhancedInputWorldSubsystem
References
| Module | EnhancedInput |
| Header | /Engine/Plugins/EnhancedInput/Source/EnhancedInput/Public/EnhancedInputSubsystems.h |
| Include | #include "EnhancedInputSubsystems.h" |
| Source | /Engine/Plugins/EnhancedInput/Source/EnhancedInput/Private/EnhancedInputSubsystems.cpp |
bool InputKey
&40;
const FInputKeyParams & Params
&41;
Remarks
Inputs a key on this subsystem's player input which can then be processed as normal during Tick.
This should only be called by the FEnhancedInputWorldProcessor