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API > API/Plugins > API/Plugins/EnhancedInput > API/Plugins/EnhancedInput/UEnhancedInputWorldSubsystem
References
| Module | EnhancedInput |
| Header | /Engine/Plugins/EnhancedInput/Source/EnhancedInput/Public/EnhancedInputSubsystems.h |
| Include | #include "EnhancedInputSubsystems.h" |
| Source | /Engine/Plugins/EnhancedInput/Source/EnhancedInput/Private/EnhancedInputSubsystems.cpp |
UFUNCTION (BlueprintCallable, Category="Input|World", Meta=(DefaultToSelf="Actor"))
void AddActorInputComponent
(
AActor * Actor
)
Remarks
Adds this Actor's input component onto the stack to be processed by this subsystem's tick function