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API > API/Plugins > API/Plugins/EnhancedInput > API/Plugins/EnhancedInput/UEnhancedInputLibrary
References
| Module | EnhancedInput |
| Header | /Engine/Plugins/EnhancedInput/Source/EnhancedInput/Public/EnhancedInputLibrary.h |
| Include | #include "EnhancedInputLibrary.h" |
| Source | /Engine/Plugins/EnhancedInput/Source/EnhancedInput/Private/EnhancedInputLibrary.cpp |
UFUNCTION&40;BlueprintCallable, BlueprintCosmetic, Category&61;"Input"&41;
static void RequestRebuildControlMappingsUsingContext
&40;
const UInputMappingContext &42; Context,
bool bForceImmediately
&41;
Remarks
Flag all enhanced input subsystems making use of the mapping context for reapplication of all control mappings at the end of this frame.
Parameters
| Name | Description |
|---|---|
| Context | Mappings will be rebuilt for all subsystems utilizing this context. |
| bForceImmediately | The mapping changes will be applied synchronously, rather than at the end of the frame, making them available to the input system on the same frame. |