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API > API/Plugins > API/Plugins/EnhancedInput > API/Plugins/EnhancedInput/UEnhancedInputDeveloperSettings
Syntax
UPROPERTY (Config, EditAnywhere, Category="Enhanced Input")
uint8 bSendTriggeredEventsWhenInputIsFlushed: 1
Remarks
If true, then any in progress Enhanced Input Actions will fire Cancelled and Triggered events when input is flushed (i.e. the viewport has lost focus, or UEnhancedPlayerInput::FlushPressedKeys has been called)
If false, then enhanced input actions may not fire their delegates when input is flushed and their key state would be retained.