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API > API/Plugins > API/Plugins/EnhancedInput > API/Plugins/EnhancedInput/UEnhancedInputDeveloperSettings
Syntax
UPROPERTY (Config, EditAnywhere, NoClear, Category="Enhanced Input|User Settings",
Meta=(editCondition="bEnableUserSettings"))
TSoftClassPtr< UEnhancedInputUserSettings > UserSettingsClass
Remarks
The class that should be used for the User Settings by each Enhanced Input subsystem. An instance of this class will be spawned by each Enhanced Input subsytem as a place to store user settings such as keymappings, accessibility settings, etc. Subclass this to add more custom options to your game.