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API > API/Plugins > API/Plugins/EnhancedInput > API/Plugins/EnhancedInput/UEnhancedInputDeveloperSettings
Syntax
UPROPERTY (Config, EditAnywhere, Category="Enhanced Input|World Subsystem",
Meta=(editCondition="bEnableDefaultMappingContexts && bEnableWorldSubsystem"))
TArray< FDefaultContextSetting > DefaultWorldSubsystemMappingContexts
Remarks
Array of any input mapping contexts that you want to be applied by default to the Enhanced Input world subsystem. NOTE: These mapping context's can only be from your game's root content directory, not plugins.