Navigation
API > API/Plugins > API/Plugins/EnhancedInput > API/Plugins/EnhancedInput/UEnhancedInputDeveloperSettings
Syntax
UPROPERTY (Config, EditAnywhere, Category="Enhanced Input",
Meta=(editCondition="bEnableDefaultMappingContexts"))
TArray< FDefaultContextSetting > DefaultMappingContexts
Remarks
Array of any input mapping contexts that you want to be applied by default to the Enhanced Input local player subsystem. NOTE: These mapping context's can only be from your game's root content directory, not plugins.