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API > API/Plugins > API/Plugins/EnhancedInput > API/Plugins/EnhancedInput/UEnhancedInputComponent
Syntax
bool bShouldFireDelegatesInEditor
Remarks
If true, then this input component's delegate bindings will fire with a FEditorScriptExecutionGuard around it. This means that the events bound to this component can be triggered outside of "-game" scenarios, such as in the level editor. NOTE: Enabling this can interfere with events processed on gameplay actors (UE-148305)