Navigation
API > API/Plugins > API/Plugins/EnhancedInput > API/Plugins/EnhancedInput/IEnhancedInputSubsystemInterface
References
| Module | EnhancedInput |
| Header | /Engine/Plugins/EnhancedInput/Source/EnhancedInput/Public/EnhancedInputSubsystemInterface.h |
| Include | #include "EnhancedInputSubsystemInterface.h" |
| Source | /Engine/Plugins/EnhancedInput/Source/EnhancedInput/Private/EnhancedInputSubsystemInterface.cpp |
UFUNCTION (BlueprintCallable, Category="Input")
virtual void UpdateValueOfContinuousInputInjectionForPlayerMapping
(
UPARAM(Meta=(GetOptions="EnhancedInput.PlayerMappableKeySettings.GetKnownMappingNames")) const FName MappingName,
FInputActionValue RawValue
)
Remarks
Update the value of a continuous input injection for the given player mapping name, preserving the state of triggers and modifiers.
Parameters
| Name | Description |
|---|---|
| MappingName | The name of the player mapping that can be used for look up an associated UInputAction object. |
| RawValue | The value to set the action to (the type will be controlled by the Action) |