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API > API/Plugins > API/Plugins/EnhancedInput > API/Plugins/EnhancedInput/IEnhancedInputSubsystemInterface
References
| Module | EnhancedInput |
| Header | /Engine/Plugins/EnhancedInput/Source/EnhancedInput/Public/EnhancedInputSubsystemInterface.h |
| Include | #include "EnhancedInputSubsystemInterface.h" |
| Source | /Engine/Plugins/EnhancedInput/Source/EnhancedInput/Private/EnhancedInputSubsystemInterface.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;"Input"&41;
virtual void StopContinuousInputInjectionForPlayerMapping
&40;
const FName MappingName
&41;
Remarks
Stops continuous input injection for the given player mapping name.
Parameters
| Name | Description |
|---|---|
| MappingName | The name of the player mapping that can be used for look up an associated UInputAction object. |