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API > API/Plugins > API/Plugins/EnhancedInput > API/Plugins/EnhancedInput/IEnhancedInputSubsystemInterface
References
| Module | EnhancedInput |
| Header | /Engine/Plugins/EnhancedInput/Source/EnhancedInput/Public/EnhancedInputSubsystemInterface.h |
| Include | #include "EnhancedInputSubsystemInterface.h" |
| Source | /Engine/Plugins/EnhancedInput/Source/EnhancedInput/Private/EnhancedInputSubsystemInterface.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;"Input", Meta&61;&40;AutoCreateRefTerm&61;"Modifiers,Triggers"&41;&41;
virtual void StartContinuousInputInjectionForPlayerMapping
&40;
const FName MappingName,
FInputActionValue RawValue,
const TArray< UInputModifier &42; > & Modifiers,
const TArray< UInputTrigger &42; > & Triggers
&41;
Remarks
Starts simulation of input via injection. This injects the given input every tick until it is stopped with StopContinuousInputInjectionForAction.
Parameters
| Name | Description |
|---|---|
| MappingName | The name of the player mapping that can be used for look up an associated UInputAction object. |
| RawValue | The value to set the action to (the type will be controlled by the Action) |
| Modifiers | The modifiers to apply to the injected input. |
| Triggers | The triggers to apply to the injected input. |