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API > API/Plugins > API/Plugins/EnhancedInput > API/Plugins/EnhancedInput/IEnhancedInputSubsystemInterface
References
| Module | EnhancedInput |
| Header | /Engine/Plugins/EnhancedInput/Source/EnhancedInput/Public/EnhancedInputSubsystemInterface.h |
| Include | #include "EnhancedInputSubsystemInterface.h" |
| Source | /Engine/Plugins/EnhancedInput/Source/EnhancedInput/Private/EnhancedInputSubsystemInterface.cpp |
UFUNCTION&40;BlueprintCallable, BlueprintCosmetic, Category&61;"Input",
Meta&61;&40;AutoCreateRefTerm&61;"Options"&41;&41;
virtual void RemoveMappingContext
&40;
const UInputMappingContext &42; MappingContext,
const FModifyContextOptions & Options
&41;
Remarks
Remove a specific control context. This is safe to call even if the context is not applied.
Parameters
| Name | Description |
|---|---|
| MappingContext | Context to remove from the player |
| Options | Options to consider when removing this input mapping context |