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API > API/Plugins > API/Plugins/EnhancedInput > API/Plugins/EnhancedInput/IEnhancedInputSubsystemInterface
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool HasMappingContext
(
const UInputMappingContext* MappingContext |
Check if a mapping context is applied to this subsystem's owner. | EnhancedInputSubsystemInterface.h | |
virtual bool HasMappingContext
(
const UInputMappingContext* MappingContext, |
Check if a mapping context is applied to this subsystem's owner. | EnhancedInputSubsystemInterface.h |
|
HasMappingContext(const UInputMappingContext *)
Description
Check if a mapping context is applied to this subsystem's owner.
| Name | HasMappingContext |
| Type | function |
| Header File | /Engine/Plugins/EnhancedInput/Source/EnhancedInput/Public/EnhancedInputSubsystemInterface.h |
| Include Path | #include "EnhancedInputSubsystemInterface.h" |
| Source | /Engine/Plugins/EnhancedInput/Source/EnhancedInput/Private/EnhancedInputSubsystemInterface.cpp |
virtual bool HasMappingContext
(
const UInputMappingContext * MappingContext
) const
HasMappingContext(const UInputMappingContext *, int32 &)
Description
Check if a mapping context is applied to this subsystem's owner.
| Name | HasMappingContext |
| Type | function |
| Header File | /Engine/Plugins/EnhancedInput/Source/EnhancedInput/Public/EnhancedInputSubsystemInterface.h |
| Include Path | #include "EnhancedInputSubsystemInterface.h" |
| Source | /Engine/Plugins/EnhancedInput/Source/EnhancedInput/Private/EnhancedInputSubsystemInterface.cpp |
UFUNCTION (BlueprintCallable, BlueprintCosmetic, Category="Input|Mapping Queries")
virtual bool HasMappingContext
(
const UInputMappingContext * MappingContext,
int32 & OutFoundPriority
) const
True if the mapping context is applied
Parameters
| Name | Remarks |
|---|---|
| MappingContext | The mapping context to search for on the subsystem's owner. |
| OutFoundPriority | The priority of the mapping context if it is applied. -1 if the context is not applied |