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API > API/Plugins > API/Plugins/EnhancedInput > API/Plugins/EnhancedInput/IEnhancedInputSubsystemInterface
References
| Module | EnhancedInput |
| Header | /Engine/Plugins/EnhancedInput/Source/EnhancedInput/Public/EnhancedInputSubsystemInterface.h |
| Include | #include "EnhancedInputSubsystemInterface.h" |
| Source | /Engine/Plugins/EnhancedInput/Source/EnhancedInput/Private/EnhancedInputSubsystemInterface.cpp |
UFUNCTION (BlueprintCallable, BlueprintCosmetic, Category="Input|PlayerMappable",
Meta=(DeprecatedFunction, DeprecationMessage="GetAllPlayerMappedKeys has been deprecated, please use UEnhancedInputUserSettings instead."))
virtual TArray< FKey > GetAllPlayerMappedKeys
(
const FName MappingName
) const
Remarks
Get all the player mapped keys to the given mapping name. If there is not a player mapped key, then this will return TArray
Parameters
| Name | Description |
|---|---|
| MappingName | The FName of the mapped key that would have been set with the AddPlayerMappedKey function. |