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API > API/Plugins > API/Plugins/EnhancedInput > API/Plugins/EnhancedInput/IEnhancedInputSubsystemInterface
References
| Module | EnhancedInput |
| Header | /Engine/Plugins/EnhancedInput/Source/EnhancedInput/Public/EnhancedInputSubsystemInterface.h |
| Include | #include "EnhancedInputSubsystemInterface.h" |
| Source | /Engine/Plugins/EnhancedInput/Source/EnhancedInput/Private/EnhancedInputSubsystemInterface.cpp |
UFUNCTION&40;BlueprintCallable, BlueprintCosmetic, Category&61;"Input",
Meta&61;&40;AutoCreateRefTerm&61;"Options"&41;&41;
virtual void AddMappingContext
&40;
const UInputMappingContext &42; MappingContext,
int32 Priority,
const FModifyContextOptions & Options
&41;
Remarks
Add a control mapping context.
Parameters
| Name | Description |
|---|---|
| MappingContext | A set of key to action mappings to apply to this player |
| Priority | Higher priority mappings will be applied first and, if they consume input, will block lower priority mappings. |
| Options | Options to consider when adding this mapping context. |