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API > API/Plugins > API/Plugins/EnhancedInput
References
| Module | EnhancedInput |
| Header | /Engine/Plugins/EnhancedInput/Source/EnhancedInput/Public/InputAction.h |
| Include | #include "InputAction.h" |
Syntax
struct FTriggerStateTracker
Remarks
Calculate a collective representation of trigger state from evaluations of all triggers in one or more trigger groups.
Functions
| Type | Name | Description | |
|---|---|---|---|
| ETriggerState | EvaluateTriggers
(
const UEnhancedPlayerInput* PlayerInput, |
Add a group of triggers to the evaluated state, returning the new trigger state. | |
| bool | |||
| ETriggerState | GetState () |
||
| void | SetMappingTriggerApplied
(
bool bNewVal |
||
| void | SetStateForNoTriggers
(
ETriggerState State |
TODO: Hacky. This is the state we should return if we have evaluated no valid triggers. Set during action evaluation based on final ModifiedValue. |
Operators
| Type | Name | Description | |
|---|---|---|---|
| bool | operator<
(
const FTriggerStateTracker& Other |
||
| bool | operator>=
(
const FTriggerStateTracker& Other |