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Options when querying what keys are mapped to a specific action on the player mappable key profile.
| Name | FPlayerMappableKeyQueryOptions |
| Type | struct |
| Header File | /Engine/Plugins/EnhancedInput/Source/EnhancedInput/Public/UserSettings/EnhancedInputUserSettings.h |
| Include Path | #include "UserSettings/EnhancedInputUserSettings.h" |
Syntax
USTRUCT (BlueprintType )
struct FPlayerMappableKeyQueryOptions
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPlayerMappableKeyQueryOptions() |
UserSettings/EnhancedInputUserSettings.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bMatchBasicKeyTypes | uint8 | If true, then only keys that have the same value for IsGamepadKey, IsTouch, and IsGesture will be included in the results of this query | UserSettings/EnhancedInputUserSettings.h |
|
| bMatchKeyAxisType | uint8 | If true, then only keys that have the same value of IsAxis1D, IsAxis2D, and IsAxis3D will be included in the results of this query | UserSettings/EnhancedInputUserSettings.h |
|
| KeyToMatch | FKey | If specified, then this key will be used to match against when checking if the key types and axis are the same. | UserSettings/EnhancedInputUserSettings.h |
|
| MappingName | FName | The mapping name to search for | UserSettings/EnhancedInputUserSettings.h |
|
| RequiredDeviceFlags | int32 | If set, then only player mappings whose Hardware Device Identifier that has the same flags as this will be included in the results | UserSettings/EnhancedInputUserSettings.h |
|
| RequiredDeviceType | EHardwareDevicePrimaryType | If set, then only player mappings whose hardware device identifier that has the same primary input device type will be included in the results of this query | UserSettings/EnhancedInputUserSettings.h |
|
| SlotToMatch | EPlayerMappableKeySlot | The key slot that will be required to match if set. | UserSettings/EnhancedInputUserSettings.h |
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