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API > API/Plugins > API/Plugins/EnhancedInput
Stores all mappings bound to a single mapping name.
Since a single mapping can have multiple bindings to it and this system should be Blueprint friendly, this needs to be a struct (blueprint don't support nested containers).
| Name | FKeyMappingRow |
| Type | struct |
| Header File | /Engine/Plugins/EnhancedInput/Source/EnhancedInput/Public/UserSettings/EnhancedInputUserSettings.h |
| Include Path | #include "UserSettings/EnhancedInputUserSettings.h" |
Syntax
USTRUCT (BlueprintType )
struct FKeyMappingRow
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Mappings | TSet< FPlayerKeyMapping > | UserSettings/EnhancedInputUserSettings.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool HasAnyMappings() |
Returns true if this row has any mappings in it | UserSettings/EnhancedInputUserSettings.h |