| ComboStepAction |
TObjectPtr< const UInputAction > |
The action that must be completed (according to Combo Step Completion States) to progress the combo. |
InputTriggers.h |
- EditInstanceOnly
- BlueprintReadWrite
- Category="Trigger Settings"
- Meta=(DisplayThumbnail="false")
|
| ComboStepCompletionStates |
uint8 |
Trigger events that will complete this step - what events from this action should progress the combo. |
InputTriggers.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Trigger Settings"
- Config
- Meta=(Bitmask, BitmaskEnum="/Script/EnhancedInput.ETriggerEvent")
|
| TimeToPressKey |
float |
Time to press the key before combo is cancelled - starts once the previous step in the combo is completed Note: This can be safely ignored for the first action in the combo |
InputTriggers.h |
- EditAnywhere
- Config
- BlueprintReadWrite
- Category="Trigger Settings"
|