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API > API/Plugins > API/Plugins/EnhancedInput
| Name | FInputComboStepData |
| Type | struct |
| Header File | /Engine/Plugins/EnhancedInput/Source/EnhancedInput/Public/InputTriggers.h |
| Include Path | #include "InputTriggers.h" |
Syntax
USTRUCT (BlueprintType )
struct FInputComboStepData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ComboStepAction | TObjectPtr< const UInputAction > | The action that must be completed (according to Combo Step Completion States) to progress the combo. | InputTriggers.h |
|
| ComboStepCompletionStates | uint8 | Trigger events that will complete this step - what events from this action should progress the combo. | InputTriggers.h |
|
| TimeToPressKey | float | Time to press the key before combo is cancelled - starts once the previous step in the combo is completed Note: This can be safely ignored for the first action in the combo | InputTriggers.h |
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