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API > API/Plugins > API/Plugins/EnhancedInput > API/Plugins/EnhancedInput/FInputActionValue > API/Plugins/EnhancedInput/FInputActionValue/Get
References
| Module | EnhancedInput |
| Header | /Engine/Plugins/EnhancedInput/Source/EnhancedInput/Public/InputActionValue.h |
| Include | #include "InputActionValue.h" |
template<typename T>
T Get() const
Remarks
TODO: Would prefer a value type checked version here but this is complicated by the ability to change action value types within the editor. TODO: Binding helpers to limit key types that can be bound? Stop players binding an Axis2D input device to a bool action value.