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Binds an action value for later reference. CurrentValue will be kept up to date with the value of the bound action
| Name | FEnhancedInputActionValueBinding |
| Type | struct |
| Header File | /Engine/Plugins/EnhancedInput/Source/EnhancedInput/Public/EnhancedInputComponent.h |
| Include Path | #include "EnhancedInputComponent.h" |
Syntax
struct FEnhancedInputActionValueBinding : public FInputBindingHandle
Inheritance Hierarchy
- FInputBindingHandle → FEnhancedInputActionValueBinding
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| EnhancedInputComponent.h | |||
FEnhancedInputActionValueBinding
(
const UInputAction* InAction |
EnhancedInputComponent.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Action | TWeakObjectPtr< const UInputAction > | Action against which we are bound | EnhancedInputComponent.h | |
| CurrentValue | FInputActionValue | Copy of the current value of the action | EnhancedInputComponent.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const UInputAction * GetAction() |
EnhancedInputComponent.h | ||
FInputActionValue GetValue() |
EnhancedInputComponent.h |