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API > API/Plugins > API/Plugins/EnhancedInput > API/Plugins/EnhancedInput/FEnhancedActionKeyMapping
Syntax
UPROPERTY&40;Transient&41;
uint8 bShouldBeIgnored: 1
Remarks
If true, then this Key Mapping should be ignored. This is set to true if the key is down during a rebuild of it's owning PlayerInput ControlMappings.
See Also
IEnhancedInputSubsystemInterface::RebuildControlMappings